;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1998 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

;
; Denman changes/addtions START here
;

@MAINMENU
@width=200
@title=Civilization II Multiplayer Gold
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
Start a New Hot Seat Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Hot Seat Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Human Players
Three (3) Human Players
Four (4) Human Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.


@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Human Starting Positions
All Humans Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 human players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under human tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Premade World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
Start a New Multiplayer Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Multiplayer Game
Join a Multiplayer Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=Foreign Minister
^^We have not yet made contact with
^^other human civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of humans have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Humans to Move
^^We are waiting for civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
@button=Set Attitude
Majesty, our power is %STRING0 and our reputation is %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Intelligence Advisor
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Intelligence Advisor
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error.
^^Please call William Denman IMMEDIATELY!

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new human player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other human players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all human players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more human players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other human players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all human players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more human players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the prescence
^^of any modems.

@PICKMUSICGOLD
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"The Crusades"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"

@NOINTEL
@width=400
@title=Intelligence Advisor
^^Our philosophers know very little of
^^this state, your Majesty.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless the
^^Civilization II CD, Civilization II Multiplayer Gold CD,
^^or a Civilization II Scenario CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway. Please let Mike Denman know.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error.
^^Please call William Denman IMMEDIATELY!

@CASUALTIES
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the Defense Minister.
^^%NUMBER0 units lost.

@CASUALTY
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the Defense Minister.

@HOTHUMANSDEAD
@width=250
@title=Defense Minister
^^All human players were destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II Multiplayer Gold CD-ROM.
Please check that the Civilization II Multiplayer Gold CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.


;
; Denman changes/addtions END here
;

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Count (easiest)
Prince
Duke
King
Pope
Emperor (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II Multiplayer Gold %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
The men will not go any further!
Italy must be our arena, Majesty.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A company may not march from one land
near to a rival's army to another
land also near to an enemy army.
^
There are a few exceptions to this:
Spies, Trade Merchants, and Shipping.
^
Also, any company may freely march into or exit a
town, and companies may freely enter a land
already occupied by a friendly force.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Amphibious Landings
Companies must be put ashore before
they can engage in battle.


@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Peasants, Trade Merchants, and
Spies, which have a combat strength
of 0, are considered non-combat units.  They
may not initiate combat with the enemy.

@FIGHTER
@title=Civ Rules: Airpower
Only Fighters may attack enemy air units.

@FUEL
@title=Civ Rules: Fuel
Sire!
We cannot afford to waste
powder and shot so that the town
can enjoy
fireworks!

@FATIGUE
@title=Fatigue
These men are tired, Sire.  If we force
them to attack this season, they will fight at
%NUMBER0/%NUMBER1 strength.

"Charge!"
"Then let them rest."


@LANDFALL
@title=Disembark
Shall we disembark, Majesty,
and leave the ships behind?

Stay With the Ships
Make Landfall

@NOLANDFALL
@title=Disembark
Our ship cannot go further, and
all the companies on board have already
marched this season.

@OCCUPY
Only our troops may occupy
an enemy town.

@TRIREME
@title=Civ Rules: Triremes
Your ship has been lost at sea. This kind of
vessel may disappear forever if not adjacent to
land at the end of a season.

@FAMINE0
@title=City Advisor
Grain storage exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@title=City Advisor
Grain storage exhausted in %STRING0.
Famine feared.

@FAMINE2
@title=City Advisor
Grain storage exhausted in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
%STRING0 state occupied by %STRING1.

@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on grain, Sire!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (Town is set
to auto build).

@MANHATTAN
@title=Military Advisor
Sensors report a NUCLEAR WEAPONS test
near %STRING0!


@MOVECAPITAL
@title=Foreign Advisor
%STRING1 Palace moved to %STRING0.


@SUPPORT
@title=Military Advisor
%STRING0 cannot supply %STRING1.
company disbanded.


@DISORDER
@title=Domestic Advisor
@width=280
Civil Disorder in %STRING0.  Mayor
flees in panic!

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Newspaper
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Spies report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Spies report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Domestic Advisor
Order restored in %STRING0.

@WELOVEKING
@title=Domestic Advisor
@width=280
'We love the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Domestic Advisor
'We love the %STRING1' celebration ended in %STRING0.

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Science Advisor
Pollution near %STRING0.

@CHERNOBYL
@title=Newspaper
Nuclear Catastrophe in %STRING0!
Contamination feared!

@INHOCK
@title=Domestic Advisor
%STRING0 cannot maintain %STRING1.
%STRING1 sold for %NUMBER0 gold.

@ONLYSETTLERS
@title=Civ Rules: Settlers
Alas, Sire,
we cannot.

@ENGINEERS
@title=Civ Rules: Engineers
Alas, Sire,
we cannot.

@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
towns cannot be built in the sea.

@ONLY10
@title=Civ Rules: Cities
Peasants may not be used
to increase the size of a town beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
Sire, it cannot be done!

@CANTDO
@title=Civ Rules: Orders
Sire! are you possessed?

@BRIDGES
@title=Civ Rules: Bridge Building
Roads cannot be built in squares with
rivers until your civilization has
discovered the secret of Bridge Building.

@RAILROADS
@title=Civ Rules: Railroads
There is already a road through this land.
Our 
Engineers have other
tasks to pursue.

@ALREADYROAD
@title=Civ Rules: Roads
This land already has a road.
We should go build roads elsewhere, Sire.

@BRIDGEBUILDING
@title=Civ Rules: Bridge Building
Roads cannot be built in river squares
until your civilization discovers the
secret of Bridge Building.

@NOWATER
@title=Civ Rules: Irrigation
This land has no access to water.
A land of farms must be
near a river or ocean,
or to other farmlands.

@FARMLAND
@title=Civ Rules: Farmland
This land already is well farmed.  
Only the Venetians
Farm more
intensively.

@ALREADYIRRIGATION
@title=Civ Rules: Irrigation
This land is already well farmed.  No
further farming is needed here.

@ALREADYFARMLAND
@title=Civ Rules: Farmland
This land already has Venetian farmers.  No
more settlers are needed here.

@ALREADYMINING
@title=Civ Rules: Mining
This land is already mined.  No
further mining is possible here.

@ALREADYFORT
@title=Civ Rules: Forts
This land is already commanded by a fortification.

@RADIO
@title=Civ Rules: Airbases
Airbases cannot be built before your
civilization discovers the secret of
Radio.

@ALREADYAIR
@title=Civ Rules: Airbases
This square already has an airbase.


@CONSTRUCTION
@title=Civ Rules: Forts
Forts cannot be built before your
engineers discover more advanced
Fortification Building.

@NOPOLLUTION
@title=Civ Rules: Pollution
Sire, are you possessed?


@NAMECITY
@title=What Shall We Name This Town?
@options
Town Name:


@RENAMECITY
@title=What Shall We Rename This Town?
@options
New Town Name:


@ADJACENTCITY
@title=Civ Rules: Cities
Towns cannot be built too
closely, Sire.


@DISBAND
@title=Warning!
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What skill shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=What knowledge are you seeking for?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Science Advisor
@width=400
Then we should seek for

@STEALTHESE
@title=Science Advisor
@width=400
Then we should intrigue

@RESEARCHNONE
@title=Science Advisor
@width=400
No knowledge leading to %STRING0 can be sought for
at this time.

@STEALNONE
@title=Science Advisor
@width=400
No knowledge leading to %STRING0 can be intrigued at this
time.

@CIVADVANCE
@title=Civilization Advance
@width=320
%STRING0 %STRING1 devise the art of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Cities
@width=320
To change the "home" town of a regiment (the
town which provides the company's supply),
you must first move the company into its new home
town and then give the 'H' or 'Set Home Town'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A town with less than five population
cannot support taxmen or philosophers.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

Complete it.
The coffers are empty.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^CIVIL DISORDER.

@HOCKTHIS
@title=Sell City Improvement
Do you want to sell your %STRING0
for %NUMBER0 gold?

Sell it.
Leave it standing.

@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot sell your Palace, although you may
relocate it by ordering another town to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the thunderation is . . .
@width=360
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are fighting in the streets!
Local factional fighting causes disorder and troops move in.

@WARENDS
@width=320
@title=Diplomats Report
The war between the %STRING0 and the %STRING1
has ended.


@SIGNPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign a peace.

@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The %STRING0 report that they have signed a peace
with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 join a League against
the %STRING2!

@SIGNNATO
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign "League of %STRING2" to
end %STRING3 domination of Italia!

@JOINWAR
@width=320
@title=Diplomats Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 end their League.

@CANCELPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 end their peace.

@ALLYUNDERATTACK
@width=320
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been attacked by the %STRING1!
Under the terms of the League, we insist that you
march to our succor at once!"

"Alas, we cannot."
"Yes! Let us teach the %STRING1 a lesson!"

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold to
make it worth your while?"

"No, not interested."
"We move to war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but we fear
for the future of Italy."


@ALLYATTACKING
@width=320
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 move to war on each other.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.


@SNEAK
@width=300
@title=Defense Minister
Night attack by %STRING0 forces!

@BREAKCEASE
@width=300
@title=Defense Minister
The %STRING0 have broken the peace!

@CANCELPEACE
@width=300
@title=Foreign Minister
%STRING0 end their League with %STRING1.

@RANSOM
@width=300
@title=Defense Minister
Barbarian leader captured!  %NUMBER0 gold ransom paid.

@PROMOTED
@width=300
@title=Defense Minister
For valor in combat, our
%STRING0 regiment has been promoted to Veteran
status.

@MULTIPLEWIN
@width=300
@title=Defense Minister
%NUMBER0 companies destroyed.

@MULTIPLELOSE
@width=300
@title=Defense Minister
%NUMBER0 companies were lost.


@CITYCAPTURE
@width=300
@title=Defense Minister
%STRING1 %STRING3 %STRING0.  %NUMBER0
gold plundered.


@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 town of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Minister
The %STRING1 report they have %STRING4 the
%STRING2 town of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Minister
The %STRING2 report they have lost the town
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Civilization Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defense Minister
Barbarian raiding party lands near %STRING0.  Citizens
are alarmed.

@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Majesty, if we change our production between items of
different general types (Companies, Town Buildings,
Wonders of the Renaissance), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another Town Building).
@ ^
@ However, switching between different types--between City Walls
@ and a Landscheckt (a Unit), for instance, or between City Walls and
@ Leonardo da Vinci (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defense Minister
The appearance of %STRING0 has altered the balance of 
power in Italy.  Anti-Swiss sentiment raises %NUMBER0 gold.

@EMISSARY
@width=320
@title=%STRING0 Emissary
An emissary from %STRING1 %STRING2 of the %STRING3
wishes to speak with you.  Will you receive %STRING4?

"Yes. I will grant an audience."
"No. Send %STRING4 away."

@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
The %STRING1 emissary has nonetheless demanded an audience!

@GREETINGS00
@width=320
@title=%STRING0 Emissary
"Greetings from the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I bring tidings from %STRING1, ruler and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I bear a message from our most wise %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Emissary
"O most untrustworthy leader of heretics,
hear now the most holy %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Emissary
"O treacherous one, hear now the words of %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Treacherous %STRING6! Prepare yourself for a message from
our most holy %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, most untrustworthy %STRING6.
I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Now hear the words of our Majesty!"


@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"I, Savonarola, urge you to abandon these selfish,
worldly ways and this terrible, bloody war. It is 
sacrilige and the lord of heaven will smite us all!"

@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"We see that you have learned to mill good cannons.  We
shall respect your diplomacy, but should you
attempt to blackmail us our guns shall
roar and smoke."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in the primitive
superstition of your heretical miscreants."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"Our glorious philosophy has advanced far beyond
anything you might comprehend.  We see little
point in wasting time with the barbarians."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"We have no interest in exchanging knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Your superstitious people have nothing to offer.
However, we present you with the gift
of %STRING1 to help you see the light of God.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We are appalled at the pathetic state to which your
state has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you see the light of God."

@SELLTECH
@title=%STRING0 Emissary
@width=320
"Your superstitious mummery does not interest us.
However, we will sell you knowledge of %STRING1
for the modest price of %NUMBER0 gold."

Alas.
Pay %NUMBER0 gold.

@SELLTECH2
@title=%STRING0 Emissary
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the knowledge of %STRING1 for the modest price of %NUMBER0 gold."

Alas.
Pay %NUMBER0 gold.

@SYMPATHY
@title=%STRING0 Emissary
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We note that your philosophers
has not even discovered %STRING1.  We desire
knowledge of %STRING3.  Would you
trade such knowledge, one for another?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are fascinated by %STRING2,
%STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We have no need for %STRING1."
"Then let us exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"We scoff at such petty knowledge.
Come back when you have something
worthwhile to offer."

@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are Leagued with our enemies:
the %STRING1.  We
%STRING2 you end this League
at once!"

"We cannot. The %STRING1 have committed no heresies."
"Yes! the %STRING1 are heretics and must be consumed by the fires!"

@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You have made peace with our enemies:
the %STRING1. We   
%STRING2 you end this League
at once!"

"We cannot. The %STRING1 have committed no heresies."
"Yes! the %STRING1 are heretics and must be vanquished!"

@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are busily crushing our
mutual enemy, the %STRING1.  We %STRING2
you declare war on them at once and
assist us!"

"We cannot. The %STRING1 have committed no heresies."
"Yes! the %STRING1 are heretics and must be smitten!"


@CANCELALLIANCE0
@width=320
@title=Defense Minister
Our League with the %STRING1 has ended.
All of our companies in %STRING2 lands have 
marched back to our nearest towns; %STRING2 companies in
our lands have also marched away.

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have ended the
League.


@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"You are unworthy to make peace
with us. However, we will agree
not to scatter your rabble
in exchange for %NUMBER0 gold in tribute."

"We laugh at your empty threats."
Pay %NUMBER0 gold in tribute.


@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Your state is hardly
worth conquering.  We might
forego this pleasure for the time being
in exchange for %NUMBER0 gold in tribute."

"We laugh at your petty boasts."
Pay %NUMBER0 gold in tribute.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We are displeased that you continue to befoul lands which
are rightfully ours.  However, we will refrain from driving
you from Italy in exchange for %NUMBER0 gold in
tribute."

"That is blackmail, and we will have none of it."
Pay %NUMBER0 gold tribute.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your region
as a minor province of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued independence
in exchange for %NUMBER0 gold."

"Never! We do not bow before tyranny and greed."
Pay %NUMBER0 gold.


@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"Your suspected heresy cannot be borne; we shall
not sit idly by while you flaunt your mistakes before our lord.
We insist that you tithe to us %NUMBER0 gold with us at once."

"Hah! Tell it to the anti-pope!"
Pay %NUMBER0 gold.

@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, grows weary of
the League.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 gold."

"We are not %STRING1's personal banking house!"
Pay %NUMBER0 gold.


@TAKECIV0
@width=320
@title=%STRING0 Emissary
"We suspect heresy in your realm.
We will agree not to occupy your
lands in exchange
for the skill of %STRING1."

"We ignore your hollow threats."
Give knowledge of %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Emissary
"We laugh at your brainless
"philosophies."  We will refrain
from crushing you underfoot if
you will give us knowledge of
%STRING1."

"We are not intimidated by threats."
Give knowledge of %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Emissary
"We know you have knowledge of %STRING1.  Give
us the secret at once, or face the consequences!"

"We will not."
Give knowledge of %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Emissary
"Your state's greatness is an example for
all, but our subjects and aristocrats feel that you
might be heretical.  Only the knowledge of %STRING1 will
convince them otherwise."

"No. You are not ready for such knowledge."
Give knowledge of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, our great %STRING2, grows weary of
the League.  Perhaps %STRING4 will see
fit to continue it in exchance for the knowledge
of %STRING1."

"Our knowledge is our own."
Give knowledge of %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply.  You must also give us
the knowledge of %STRING1!"

"HAH! We defy you!"
Give knowledge of %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Emissary
"Then we will end our place in the League!  Begone
from our territory at once!"

@BEGONE1
@width=320
@title=%STRING0 Emissary
"We will end our place in the League!  Begone
from our territory at once!"

@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We have no troops in your territory."


@PROVOKE0
@width=320
@title=%STRING0 Emissary
"Our patience is exhausted.  We can no longer
tolerate your vile heresies.  Prepare for WAR!"

@PROVOKE1
@width=320
@title=%STRING0 Emissary
"We have had our fill of your impudence.
It is time for our armies to teach you a
lesson in manners. Prepare for WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You have insulted us for the last time.  Now
you shall hear the roar of our guns.  Prepare for WAR!"

@REJECT0
@width=320
@title=%STRING0 Emissary
"You reject our generous offer?
Your insolence must be punished.
Prepare for WAR!"

@RID0
@width=320
@title=%STRING0 Emissary
"We have decided to rid Italy
of you and your brethern.
Prepare for WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for that accursed Great Wall,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad you have the accursed United Nations wrapped
around your little finger, for we would otherwise gladly
teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=320
@title=Defense Minister
Sire! We cannot maintain our war effort
against this impenetrable Great Wall!
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
Sire! We cannot maintain an offensive
against this impenetrable Great Wall!
Cease fire signed!

@UNOVERPEACE
@width=320
@title=Foreign Minister
World opinion leaves us no choice but
to accept a U.N.-brokered peace treaty.
Peace treaty signed!

@UNOVERCEASE
@width=320
@title=Foreign Minister
World opinion leaves us no choice but
to accept a U.N.-brokered cease fire.
Cease fire signed!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"We see great opportunities for cooperation between
our two peoples.  Will you join a Holy League
with us, that we may present a united front against our
mutual enemies?"

"Yes, we shall gladly join such a League."
"Alas, we cannot commit our mercenaries without pay."


@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a 
peace."

"We gratefully and humbly accept."
"Reasons of state dictate that we continue the war."

@WALLCEASE
@width=320
@title=%STRING0 Emissary
"Though we dream of seeing your towns in
ruins, we have no choice but to offer a Peace."

"Very well, we accept."
"Reasons of state dictate that we continue the war."

@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 army grows weary of this endless war.
We suggest a Peace."

"We accept--let us end this terrible war."
"Reasons of state dictate that we continue the war."


@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"We have prepared a permanent peace treaty confirming the
friendship between our two states and fixing our mutual
borders for the time being.  Will you sign it?"

"Yes, we welcome peace with the %STRING1."
"No, your terms are not acceptable."


@NOPEACE
@width=320
@title=%STRING0 Emissary
"So be it.  We warn you, however, that our
forces remain vigilant and we will respond
if attacked."



@OVERRULECEASE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Cease fire signed!

@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Permanent peace
treaty signed!

@ALLIANCE
@width=320
@title=%STRING0 Emissary
"We affirm this alliance of perpetual
cooperation, friendship, and mutual defense
between the %STRING1 and
%STRING2 states.  So let it be
written; so let it be done."

@TREATY
@width=320
@title=%STRING0 Emissary
"We affirm this treaty of eternal
friendship and goodwill between
the Lords of the %STRING1
and %STRING2 states.  We shall
withdraw our forces from your territory
at once."

@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"We pledge an immediate end to
the war between the %STRING1
and %STRING2 realms."

@CEASEEXPIRE
@width=320
@title=Foreign Minister
Our Peace with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"We humbly apologize for inadvertently violating
your territory.  Our troops have now been withdrawn and
shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Emissary
"End this war and we will share
with you the knowledge of %STRING1."

"We have no interest in %STRING1."
"Very well, we shall grant a Peace."

@GIVECASH
@width=320
@title=%STRING0 Emissary
"In exchange for a Peace we offer
you %NUMBER0 gold in tribute to your
manifest magnificence."

We will not
Sign Peace

@GROVEL
@width=320
@title=%STRING0 Emissary
"Have mercy on our humble and peaceloving
state. We will give
you all of our gold (%NUMBER0) and
knowledge if you let us live in peace."

We will not
Sign Peace

@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"Then so be it! Our armies will be called to WAR!
You will pay for your foolish pride!"


@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold
to make it worth your while...?"

We will not
Sign peace treaty


@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"In spite of your condescending attitude,
we do not choose to end our alliance at
this time."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armies."

@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We most %STRING1 celebrate our Holy League
with the %STRING2 state and its most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"We %STRING1 welcome the friendship of the
%STRING2 state and its most wise and
munificent leader: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Emissary
"We %STRING1 appreciate this period of
understanding between our two realms."

@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our League partners the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"We are always pleased to speak with our friends
the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Emissary
"We shall gladly speak with our Leagu partners the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our League partners the %STRING2.  Please be brief,
however, for time is short."

@DOODY
@width=320
@title=%STRING0 Emissary
"We shall grant you an audience, but do not waste
our valuable time."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"Your betrayal of the %STRING1 is legendary.  Do not
presume to think you can deal likewise with us.  Keep
to your word and we shall be as brothers; betray us and
you shall hear the bark of our cannons."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"Word of your ill-treatment of the %STRING1 has preceeded
you.  Should you think to do the same to us, know that we
shall will meet you on the field of battle."

@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=320
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Emissary
"You have wasted enough of our valuable time with your
endless chatter. Now begone!"


@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"Our war with the %STRING1 is not going well for us,
and we may not be able to hold out for much longer!  You must
send armies to aid us at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"We are pleased to report that we have the %STRING1
by the throat. Soon, we will begin our final battle."

@DIPLOMACY
@width=320
@title=%STRING0 Emissary
You respond: "We..."

@DIPLOMACYMENU
"Consider this discussion complete."
"Suggest a permanent strategic alliance."
"Suggest a permanent peace treaty."
"Request a gift from you, our gracious allies."
"Demand tribute for our patience."
"Insist that you withdraw your troops."
"End this alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose peace treaty.
Threaten to end alliance.
Threaten to attack.
Demand withdrawal of troops.
End alliance.
End peace treaty.


@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:

Never mind.
Ask to exchange knowledge.
Ask to declare war against an enemy.
Ask to share maps.


@GIFTMENU
@width=320
@title=%STRING0 Emissary
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer gold.
Offer company.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We know full well
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We shall not become pawns of the 
%STRING1 state."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. We do not wish to associate with your
pathetic %STRING1 realm."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"No. Your state has nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The great %STRING2 state can protect its own
borders.  With our mighty armies and few enemies, we have
little need for an alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"Perhaps if you could throw in %NUMBER0 gold, we could
proceed . . ."

We cannot.
Throw in %NUMBER0 gold.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"A fine idea! Now, will you throw in %NUMBER0 gold to
sweeten the pot?"

We cannot.
Throw in %NUMBER0 gold.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the knowledge of %STRING3,
we could proceed . . ."

We cannot.
Give knowledge of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea.  By the way, we admire
the %STRING1 art of %STRING3.  Will you reveal it
to us?"

We cannot.
Give knowledge of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"Very well.  But you must prove your worthiness
by moving to war on our enemies the %STRING4."

"You go too far, friend."
"So be it! We will move against the %STRING4 wtih you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"Excellent! Now, you must prove your worthiness
by moving to war on our enemies the %STRING4."

"You go too far, friend."
"So be it! Let us teach the %STRING4 a lesson!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then be off with you!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We'd no sooner
turn our back on you than we'd find your
poniard there! Now begone!"

@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
Machiavellian plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. Your inconsequential state is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"As a sign of our friendship, we shall
share with you the knowledge of %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in tribute to your fair realm."

@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in recognition of the ancient friendship
between our realms."

@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"Your greed and sniveling make us ill.  Consider
this League ended!"

@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Our patience wears thin.  Do not press your luck."

@FEEBLE
@width=320
@title=%STRING0 Emissary
"We ignore your feeble threats."

@CANCELALLY
@width=320
@title=%STRING0 Emissary
"Then consider our League ended.  But we
shall long remember this day of treachery!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then consider our peace treaty ended.  But
we shall long remember this treachery!"

@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"You must attack the . . ."

We cannot.

@NOCONTACT
@width=320
@title=%STRING0 Emissary
"Who are the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Emissary
"We are already at war with the treacherous %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Emissary
"We will move against the
%STRING1 in exchange for
%NUMBER0 gold to pay for powder and shot."

"Alas."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 Emissary
"We will move against the 
%STRING1 if you will share with us the
skills of %STRING2 and %STRING3."

"Alas."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
"What!? We shall never attack our eternal
allies the %STRING1! That is, unless you
happen to have %NUMBER0 gold..."

"Alas."
"How fortunate that we have %NUMBER0 gold right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons.  Your past
record indicates that to deplete these forces would
be most unwise."

@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have ended their League with us.

@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 maps."

@MAPYES
@width=320
@title=%STRING0 Emissary
"Very well, we shall share our knowledge
of the World with you."

@KNOWNO
@width=320
@title=%STRING0 Emissary
"Hah! We have no need of your pathetic
%STRING1 superstition."

@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the art of %STRING1 in
exchange for our friendship?"

"Alas."
Give knowledge of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will you teach us the art of %STRING1 in
exchange for our friendship?"

"Alas."
Give knowledge of %STRING1.
"No, but do you seek knowledge of %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Emissary
"Our mighty %STRING1 armies have no need
of more mercenary rabble."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give companies to another state only if
you have them available in one of your towns.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source town For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has given us the knowledge of %STRING1.

@WASTING
@width=320
@title=%STRING0 Emissary
"Then arrivederci."

@ACCEPT
@width=320
@title=%STRING0 Emissary
"The ancient and humanist %STRING1 realm gratefully
accepts your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"What gift was in your mind?"

"We must wait then."


@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"We have enjoyed this feast, but we must
now attend to several pressing affairs of state.
Arrivederci for now."

@PATIENCE
@width=320
@title=%STRING0 Emissary
"We have no more time to waste with you at present,
as we must attend to several pressing affairs of state."

@NEARCITY
@width=320
@title=%STRING0 Emissary
"If you do not leave the region of %STRING1 immediately,
we shall send our mercenary army to drive you out."

@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We see that your mercenaries have turned their greedy
eyes towards our town of %STRING1.  We
demand that you withdraw them immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Emissary
"As a gesture of humanity,
we ask that you withdraw your troops
from the region of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"As a gesture of humanity,
we ask that you withdraw your troops
from the region of %STRING1 and all other %STRING2
towns."


@TERMS
@width=320
@title=Foreign Minister
Remember, Majesty, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our companies from the region (two league
radius) of %STRING1 and all other %STRING3 towns.


@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your mercenaries have violated the territory of %STRING1
and other towns.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Emissary
"Your mercenaries have violated the territory of the town
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Emissary
"Your mercenaries have violated the territory of the town
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest town.
"No! We renounce this worthless treaty!"

@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Your mercenaries have violated the territory of %STRING1
and other towns. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=320
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare for WAR!"

@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 companies have marched back to our
nearest town.

@WITHDRAWN1
@width=320
@title=Foreign Minister
One lost company has marched back to our
nearest town.


@HELPME
@width=320
@title=%STRING0 Emissary
"Our state is threatened by the
%STRING1. Will you league with us to
help defeat them?
We will send you %NUMBER0 gold to pay for
powder and shot."

"Alas, we cannot."
Yes, we will move to war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Emissary
"Our state is threatened by the
%STRING1. Will you league with us to
help defeat them?
We will send you %NUMBER0 gold and give you
the knowledge of %STRING2."

"Alas, we cannot."
Yes, we will move to war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the %STRING1,
are bent on the domination of all Italia!
Won't you instead league with us to
save Italy from their domination?
We will send you %NUMBER0 gold to pay for
powder and shot."

"Alas, we cannot."
Yes, we will move to war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the %STRING1,
are bent on the domination of all Italia!
Won't you instead league with us to
save Italy from their domination?
We will send you %NUMBER0 gold and give you
the knowledge of %STRING2."

"Alas, we cannot."
Yes, we will move to war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Emissary
"We invite you to join our war to
rid Italia of the %STRING1.
We will %STRING2 league
for the duration of the war."

"We cannot."
Yes, we will move to war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Emissary
"You have allied with our enemies the
%STRING1, but anyone can see that we have much
more to offer.  Join
us in crushing the %STRING1 and we shall rule
all of Italia together!"

"We cannot."
Yes, we will move to war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to gape with
awe and amazement as the
%STRING1 demonstrate the elegance
of %STRING2. Absolutely
no copyists will be allowed."

@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our regiments can move through the League's
territory, they cannot approach too closely other
towns and armies.  Nor can we have combat with League
forces.  The League can only be ended during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!

Very well, hold your fire.
The attack must proceed for reasons of state.


@ANNOYVASSAL
@width=320
@title=Foreign Minister
We have accepted tribute from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Very well, hold your fire.
For reasons of state, the attack must proceed. To WAR!


@ANNOYCEASE
@width=320
@title=Foreign Minister
We have signed a cease fire with the %STRING1!
Our reputation will be damaged if we break it!

Very well, hold your fire.
Let slip the dogs of WAR!

@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?

For now, we wait.
Declare war.

@OVERRULE
@width=320
@title=Foreign Minister
You are overruled by the Senate!  Action cancelled.

@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.

We will not raise taxes . . . yet.
Change the Tax Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Travel through the town
Seek for hidden knowledge
Destruction
Poison Water Supply



@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Bribe Company.
Damage Company.

@BLEWITUP
@width=320
%STRING0 %STRING1 damaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Intelligence Advisor
Our spy has escaped, and she has become well known . . . in the right circles.
She has been returned to %STRING1 to consult with her masters.

@BOND
@width=320
@title=Intelligence Advisor
Our spy has escaped unharmed!
She has been returned to %STRING1 to dally.

@BONDGLORY
@width=320
@title=Intelligence Advisor
Our spy was captured after completing her mission!

@NAILED
@width=320
@title=Intelligence Advisor
Our spy was captured before completing her mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have intrigued in %STRING1.

@STEALSPECIFIC
@width=320
@title=Spy Orders
Shall our spy attempt to acquire a specific
kind of knowledge?

No, just tell her to learn what she can.
Yes, I will tell her what knowledge to seek for.

@STEALHARD
@width=320
@title=Spy Orders
The %STRING0 of %STRING1 are vigilant and wary, Majesty.
Shall our spy attempt to discover hidden knowledge anyway (she
cannot attempt to steal specific knowledge)?

Tell her to bide her time.
She must proceed at once!

@STEAL
@width=320
@title=Intelligence Advisor
%STRING0 intrigue %STRING1.

@NOSTEAL
@width=320
@title=Intelligence Advisor
No new knowledge found.

@SABOTAGESPECIFIC
@width=320
@title=Spy Orders
Shall we give our spy a primary target,
or tell her to use her judgement?

Use her judgement.
I will tell her where to strike.

@SABOTAGEHARD
@width=320
@title=Intelligence Advisor
Attempting to damage the enemy Palace, or their
city walls is very risky!

Very well, bide your time.
It must be done.

@SABOTAGENO
@width=320
@title=Intelligence Advisor
Our spy reports that the enemy SDI complex
is surrounded by guard towers, razor wire,
and canine patrols! No sabotage is possible.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 burned to the ground!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 building thwarted!


@PRETEXTALLIED
@width=320
@title=International Incident!
This act of intrigue by the %STRING0 gives
us a valid pretext to end our League with
them!

We must bide our time . . . for now.
Withdraw from the League.

@PRETEXT
@width=320
@title=International Incident
This act of intrigue by the %STRING0 gives
us a valid pretext to declare war!

We must bide our time . . . for now.
TO WAR! We march against the %STRING0.


@INCIDENT
@width=320
@title=Intelligence Advisor
This could enrage our enemies if
we are discovered! Should we pursue this?

Tell her to bide her time.
It must be done.


@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR international incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=Newspaper
International Incident!
%STRING1 end alliance with %STRING0
over intrigue!

@WIMPOUT
@width=320
@title=%STRING0 Emissary
"Although you are our friends and allies,
your spy cannot be tolerated.
We shall overlook this minor incident, but she
must go."

@INCIDENTWAR
@width=320
@title=Newspaper
International Intrigue!
%STRING1 declare war on %STRING0
over these actions!

@INCIDENTTERROR
@width=320
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=Newspaper
Scandal in the Senate! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Malcontents in %STRING0 will
revolt for %NUMBER0 gold.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Rioting and factional strife in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use nuclear weapons!

@SDI
@width=320
@title=Defense Minister
S.D.I. Defense in %STRING0 thwarts nuclear attack!

@PLANTEDNUKE
@width=320
@title=(Newspaper)
Mysterious Nuclear Blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
spy suspected.

@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.

@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.

Forget it.
Pay %NUMBER0 gold.

@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a town's buildings
in a single turn.

@PARTISANS
@width=320
@title=Defense Minister
Desperate %STRING0 partisans take to the hills near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Science Advisor Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no towns trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
Sire, our power is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Minister
We have not yet made contact with other civilizations.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List

@INTELLCITY
@width=320
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the Renaissance
@listbox


@WONDERS
WONDERS OF THE MEDIEVAL AGE
WONDERS OF THE EARLY RENAISSANCE
WONDERS OF THE RENAISSANCE
WONDERS OF THE LATE RENAISSANCE


@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=320
@title=Science Advisor
%STRING0 ends the time of %STRING1.


@FEARWARMING
@width=320
@title=(Newspaper)
Scientists alarmed by rising temperatures.
Global warming feared!

@GLOBALWARMING
@width=320
@title=(Newspaper)
Global temperature rises! Icecaps melt.
Severe drought.


@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the destruction
of their Palace! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Domestic Advisor
The population of the fertile %STRING1 empire
now exceeds %STRING2 subjects.

@CARAVANMENU
@width=320
@title=%STRING0 Caravan Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 Trade Merchant from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0 gold.

@FOODCARAVAN
@width=420
@title=Trade Route
Grain shipment from %STRING1 arrives in %STRING2.
Subjects plan feast in celebration.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home city of a trade merchant.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 Trade Merchant from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@title=Caravan
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Caravan
@button=Confirm and Zoom
Confirm %STRING0 caravan?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in one other town!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other towns!

@CAPTUREWONDER
@width=320
@title=Defense Minister
Our army has captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Defense Minister
We have lost the %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Minister
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Foreign Minister
The %STRING2 have announced that they will
assist us by declaring war on the
%STRING3!


@MILITARYAID1
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1
to the %STRING2 to aid them in their war
against us!

@MILITARYAID2
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1 to %STRING2 to
assist in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Paradrop!
%STRING0 %STRING1 make paradrop near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
This paratrooper has already moved this turn.
A paratrooper can only paradrop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a city or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly city or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
The armed forces of a Democracy are
immune to bribery.

@NOREVOLT
@width=320
@title=Civ Rules: Democracy
The cities of a Democracy cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Minister
United Nations forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=Foreign Minister
Great Wall forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Defense Minister
Bombardment near %STRING0!

@PEARLHARBOR
@width=320
@title=Defense Minister
%STRING0 %STRING1 catches %STRING2 ships in port!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Defense Minister
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Defense Minister
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Defense Minister
%STRING0 %STRING1s scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Defense Minister
%STRING1 %STRING2 attack from the sea!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Domestic Advisor
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Science Advisor
Astronauts bring back photos of Earth from space!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 town.  Your orders?

Tell them to remain where they are.
Tell the squatters to go somewhere else (disbands town).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
We must bide our time.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1, so-called, may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your towns than to one
of its own.

@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled!  %STRING0 archbishop
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1.  The archbishop
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Science Advisor
%STRING0 build space ship!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Science Advisor
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Science Advisor
%STRING0 LAUNCH space ship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Science Advisor
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Science Advisor
%STRING0 spaceship arrives on Alpha Centauri!

@SPACERETURNS
@width=320
@title=Science Advisor
%STRING0 spaceship returns to earth.

@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=Civilization II Multiplayer Gold
^^%STRING1 completes his fascinating narrative:
^^'The %STRING2 states in all Italy.'

@HISTORIANS
11
Erasmus
Francesco Guicciardini
Jean Bodin
John Mair
Giulio Pace
Francisco Sanches
Giulio della Scala
Dante Aligheri 
Giovanni Boccacio
Gerhard Dorn
Niccolo Machiavelli

@HISTORIES
WEALTHIEST
STRONGEST
MOST HUMANISTIC
MOST CONTENTED
LARGEST

@HISTORYRANK
Magnificent
Glorius
Great
Good
Fair
Ancient
Forgotten

@ALLOWUN
@width=320
@title=Defense Minister
The Senate chooses to allow the action
under the guise of a U.N. "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 aggression against us
convinces the Senate to allow this action.

@ALLOWHAWKS
@width=320
@title=Defense Minister
Hawk Party derails attempted Senate interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the Saracen %STRING0 has sent us
a message: "We shall mercilessly sack the town
of %STRING1 unless you pay us %NUMBER0 gold at once!"

"Do your worst!"
Pay %NUMBER0 gold.

@NOAIRPORT
@width=320
@title=Civ Rules: Airlifts
Units may only be airlifted between
cities with airports.

@NOAIRPORT2
@width=320
@title=Civ Rules: Airlifts
None of your other cities have airports!
Units may only be airlifted between
cities with airports.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift

@AIRLIFT
@width=320
@title=Defense Minister
Airlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Defense Minister
The %STRING0 have shot down our airlift!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Airlifts
The city of %STRING0 has already conducted
an airlift operation this turn.  Only one
unit may be lifted into or out of a city in
a single turn.

@WESHOT
@width=320
@title=Defense Minister
Our fighters have shot down an attempted
airlift into %STRING0!

@WESAW
@width=320
@title=Defense Minister
We have detected an enemy airlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Defense Minister
Enemy fighters are based near our cities.  They
could intercept our air transport mission!

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Airlifts
Ships cannot be airlifted, silly.

@LIFTPLANE
@width=320
@title=Civ Rules: Airlifts
Air units cannot be airlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Defense Minister
What should we destroy?

@PILLAGEMENU
Farmland
Irrigation
Mining
Legends!
Fortress
Witchery!
Road

@ALLIEDREPAIR
@width=320
@title=Defense Minister
The %STRING1 have helped to resupply our %STRING2.

@CANESCAPE
@width=320
@title=Defense Minister
Sire, the Palace is being overrun! Shall we pay
%NUMBER0 gold, and flee to %STRING1 while
there is still time?

Alas, we cannot afford it.
Yes, pay %NUMBER0 gold.

@ESCAPE
@width=320
@title=Defense Minister
%STRING2 court escapes to %STRING1!

@ESCAPE2
@width=320
@title=Defense Minister
%STRING2 court escapes to %STRING1!
Cost of the flight: %NUMBER0 gold.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a town reaches
size %NUMBER0 it cannot grow further unless its 
needs are met by building a Water Supply.

@CURSES
@width=320
@title=Spies Report
Intrigue foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 act of intrigue!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Golden Age of Philosophy
The Renaissance Age of Humanism begins in the
%STRING0 city of %STRING1! Great %STRING0
renaissance men articulate moral, philosophical and
metaphysical systems which initiate a new age of 
learning and science.

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Transform
The advent of artillery has changed 
the nature of fortification. After some time,
Italian thinkers began to work out the elements 
that would protect cities against cannons. The
Trace Italienne fortress is the result; low,
with ditches, angled parapets, and intricate fields of fire.

@NEWFORTRESS
@width=320
@title=New Order: Fortress
The peasantry can now use the Fortress ("f")
order to build the new fortifications.  the new
forts are more resistant to cannonfire and double the defense of regiments
defending within and prevent more than one at a time from
being lost in the whirlwind of battle.

@NEWAIRLIFT
@width=320
@title=New Orders: Airlift and Airbase
Our ground units may now use the Airlift ("l")
order to move between any of our cities with
Airports.  Our Settlers/Engineers may use the
Airbase ("e") order to build airbases in non-city
squares.

@NEWRAILROAD
@width=320
@title=New Order: Railroad
Our Settlers/Engineers may now use the Railroad ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: Farmland
Our Settlers/Engineers may now use the Farmland ("i")
order to improve farmland in squares which already
contain irrigation. Farmland squares increase food
production by 50%%, but only for cities containing
the Supermarket improvement.

@NEWPARADROP
@width=320
@title=New Order: Paradrop
The new Paratrooper unit can use the Paradrop ("p")
order to airdrop within %NUMBER0 spaces of any friendly
city (provided it begins its turn in that city).

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=Space ships
The space race has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=320
@title=Confirmation
Do you really want to quit?

No
Yes

@REALLYCHEAT
@width=320
@title=Confirmation
If you enable cheat mode, this will be recorded in your game score.
Do you really want to enable cheat mode?

No
Yes

@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans to retire in 5 seasons!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends w/the close of the Renaissance!

@SLAM
You have conquered all of Italy!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five seasons.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II Multiplayer Gold
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II Multiplayer Gold CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!



@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.

@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II Multiplayer Gold requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Trade shipment arrives in %STRING0.  %NUMBER0
Hammers added to project (%NUMBER1 more hammers required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Scouting
Can slip past enemy troops
Can attack from the sea
Ships at sea
Rumors!
Storms may founder this vessel
Fires over city walls
Can carry bombardment ammunition
Superstition!
Can pass easily through wilderness
Very effective against horse
Fanatics!
Bombardment
Tales!
Can see ships at sea


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file
